Literaturnachweis - Detailanzeige
Autor/in | Atkinson, Tom |
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Titel | Myths and Realities |
Quelle | In: TechTrends: Linking Research and Practice to Improve Learning, 52 (2008) 5, S.26-29 (4 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 8756-3894 |
DOI | 10.1007/s11528-008-0192-3 |
Schlagwörter | Social Behavior; Social Networks; Technological Advancement; Higher Education; Educational Technology; Information Technology; Fear; Computer Simulation; Role Playing |
Abstract | Second Life[TM], or simply SL, was developed at Linden Lab, a San Francisco-based corporation defined by its creators as "an online society within a 3-D virtual world entirely built and owned by its residents, where they can explore, build, socialize and participate in their own economy." With over 14 million residents in the SL virtual community, the reality of its impact is no longer questioned--few would argue that sustainability is even in doubt. Yet myths continue to proliferate as often occurs with any shift in social behavior shaped by fear and exaggerated expectations of technology. In this article, the author discusses some of the myths and realities of SL and suggests that educators must explore these before they invest their time, money, and reputations. (Contains 1 figure.) (ERIC). |
Anmerkungen | Springer. 233 Spring Street, New York, NY 10013. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-348-4505; e-mail: service-ny@springer.com; Web site: http://www.springerlink.com |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2017/4/10 |